The Learning Curve – Control and Aggro Primer – Adam Friedman

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Adam Friedman by Adam Friedman

Since I’m just the kind of guy who enjoys thinking about this kind of stuff, I decided to write down my thoughts and realizations about some of the fundamental aspects I have noticed in Heroclix. With any luck my explaining my process for examining pieces and game effects might help you, the reader, in refining your team-building and gameplay.

This series will have three kinds of articles, the first will be methods of thinking about or evaluating figures in the abstract, the second will be looking at various “groups” of game effects to find similarities and dissimilarities that should be noted, and finally will be examples of actual pieces/powers/effects to demonstrate how they fit in this scheme.

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