Tournament Information

Majextix Open 6b

 

Tournament Information

Misc. Information

Legal Sets
*Modern Age: Marvel/DC 10th to YGO Battle of the Millennium Month 1
*ROC of Ages: Superman/LotR to YGO Battle of the Millennium Month 1
*Silver Age: Legion of Superheroes boxed set to YGO Battle of the Millennium Month 1
*Golden Age: All sets

*Includes all sets in-between except for Star Trek ships (keep in mind certain restrictions on the various formats); use the HCRealms.com Unit section for all sets

Map List:
*Orange Rules are NOT in effect (Orange squares are considered to be clear terrain)
-No Man’s Land Month 1-6 Maps (both sides)
-Fear Itself Month 1-6 Maps (both sides)
-AvX Month 1-4 Maps (both sides)
-War of Light Month 1-6 Maps (both sides)
-OP Kit/Fast Forces/Starter maps from the following sets (both sides): Guardians of the Galaxy, Deadpool, SLoSH, Invincible Iron Man, WatX, Teen Titans, Amazing Spider-Man, Batman, Streets of Gotham
-Movie Starter Sets maps from Thor Dark World, Guardians of the Galaxy Movie, Captain America Winter Soldier, Man of Steel
-Scenario Packs maps from Fear Itself and War of Light
-AvX Starter set maps

Indy Tournament Map List:
*All LotR/Hobbit Maps
*All YGO Maps
*Fast Forces Maps from KA2 and Bioshock Infinite

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General Gaming Policy and Tournament Rules

1. If your Game Element (characters, resource dials, special objects, etc.) has an accompanying card, you MUST have that card present and visible during a match, although you only need 1 card for multiple copies of the same Game Element (this also includes ATAs); failure to comply will result in a possible Game Loss or forfeiture of the use of that Game Element during a game
2. A die or dice roll is considered “cocked” if the die or dice fall off of the table, land on or against another Game Element (even if it is flat) or if the die or dice fall between “cracks” of a table, and all dice must be re-rolled.
3. You may only use 1 pair of dice (ROC Dice are recommended) in your game and no “gimmick” dice will be allowed; you may only use the same pair of dice for any given game (no special “Super Senses” or “BCF” dice)
4. 1 pair of ROC Dice will be used by both players, in the Top 8 and Top 16 of the Main Event/Co-Main Event
5. You may request to use your opponent’s dice, and your opponent must oblige
6. As long as you do not take another action, click your figure, or roll dice for any game effect (ie, attacks or evading), or the game state has not changed by doing so, you may take your action back; otherwise it is at the discretion of your opponent
7. Both players are responsible for knowing the Game State and remembering any Beginning of the Turn or End of the Turn triggers as well as all Game Effects; as long as the Game State can be repaired, there will be no severe Penalties for missed triggers and effects, although Warnings will be given out at the Judge’s discretion
8. Turtling is a strategy, but Stalling is cheating and will not be tolerated; if you feel that your opponent is Stalling, call a Judge over and he will overlook your game for Slow Play
9. Penalties for any Rules Violation range from Warnings to Disqualification (on a case by case basis)
10. Penalties for Slow Play may include loss of an action or loss of an entire turn
11. If you disagree with a Floor Judge ruling, you may appeal to the Head Judge, but the Head Judge’s ruling is final
12. As spectators (players who are not in an active game), you may not talk to players during their Game about strategies or tactics. However, if you witness a game play error/violation, call a Floor Judge immediately and explain the violation to him. Do not say anything to the players about the violation. The Floor Judge will determine if any action should be taken.
13. Tie-Breakers in all events will be determined by standard Strength of Schedule
14. In the event of a tie at the end of a game, there is no Roll-Off; both players will receive a Game Loss; in the single-elimination rounds, we will go to sudden death (first player to score points wins), in the event of a “stalemate”, we will defer to the ROC way of determining a winner
15. Although this is a high-level event, this should still be a fun event; don’t be a dink to your fellow clixer!

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