Misc. Tournament Information

The following is a list of maps that can be used for all of the events, including the Trials (if it’s not listed below, you cannot use it).

Map List:

Superman set
Bizarroworld
Kent Farm
Fortress of Solitude
Metropolis City Battleground

War of the Light & Giant Size X-Men: The Uncanny Fast Forces
Qward
Okaara
Starcore Space Station
Abandoned Weapon X Facility

Justice League Fast Forces
Gotham City Rooftops
Paradise Island

Avengers Movie Starter
SHIELD Helicarrier
Stark Tower

Dark Knight Rises Starter
Arkham Asylum
Gotham Bank

Batman set
Wayne Manor
The Temple map
Batcave
Lazarus Pit

No Man’s Land (both sides)
Blackgate Prison
Wayne Manor
Power Plant
Robinson Park
Gotham Waterfront

Streets of Gotham set
Crime Alley
Gotham City Clocktower
Streets of Gotham City
Killer Croc’s Sewer Lair

Incredible Hulk set
Gamma Range
Shadowland
Sakaar
Gamma Base

Infinity Gauntlet

Nexus of Reality (Outdoor)
Soul World (Outdoor)
Tamarata
The Garden
Space Racetrack
Collector’s Ship
Mental Plane
Shrine to Death

Galactic Guardians set
Blue Area of the Moon
Realm of Death
Alien City
Knowhere

Chaos War set
Negative Zone Prison
Avengers Mansion Grounds
European Castle
Quinjet Hangar

Amazing Spider-Man set

Bell Tower
Dr. Strange’s Mansion

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Legal Sets:

Modern Age (the appropriate Gravity Feed and Starter/Fast Forces are included with the main set):

Brightest Day
DC75
Giant Size X-Men
Green Lantern
Hammer of Thor Fast Forces
Captain America
Watchmen Fast Forces
Street Fighter
Superman
Incredible Hulk
Infinity Gauntlet
Galactic Guardians
Avengers Movie
Dark Knight Rises
2011 & 2012 Convention LEs
Star Trek Away Team (non-ships)
Chaos War
Justice League New 52
Marvel 10th & DC 10th
TabApp figures
Batman
Streets of Gotham
Amazing Spider-Man
Gotham City Strategy Game
No Man’s Land Month 1-5
Gears of War
Halo 10th Anniversary
Lord of the Rings
Assassin’s Creed
The Hobbit

Silver Age: 

Legion of Superheroes

Avengers
Justice League
Mutations and Monsters
Crisis
Batman Alpha
Secret Invasion
Arkham Asylum
Hammer of Thor
Classics
Brave and the Bold
Blackest Night
Watchmen Collector’s Set
Web of Spider-Man
Jonah Hex
+ everything in Modern Age (above)
Golden Age: Everything above + everything that came before (except Star Trek ships & purple ring figures)
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Indy sets:

Invincible
Hellboy
City of Heroes
City of Villains
Indyclix
Gears of War
Halo
Lord of the Rings
Star Trek Away Team
Assassin’s Creed
The Hobbit
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General Game Play Policy:

1. If your Game Element (characters, resource dials, special objects, etc.) has an accompanying card, you MUST have that card present and visible during a match, although you only need 1 card for multiple copies of the same Game Element (this also includes ATAs); failure to comply will result in a possible Game Loss or forfeiture of the use of that Game Element during a game
2. A die or dice roll is considered “cocked” if the die or dice fall of the table, land on or against another Game Element (even if it is flat) or if the die or dice fall between “cracks” of a table, and must be re-rolled.
3. You may not use any dice that have symbols instead of numbers/”dots” of standard dice; only “standard” shaped dice will be allowed, and not “gimmick” dice will be allowed; you may only use the same pair of dice for any given game (no special “Super Senses” or “BCF” dice)
4. 1 pair of “House Dice” will be used by both players, provided by a Judge, in the Top 8 of the Modern Age Main Event
5. You may request to use our “House Dice” if you wish; a Judge will provide both players with 1 pair of dice to use for the remainder of the game
6. As long as you do not take another action, click your figure, or roll dice for any game effect (ie, attacks or evading), you may take your action back; otherwise it is at the discretion of your opponent
7. Both players are responsible for knowing the Game State and remembering any Beginning of the Turn or End of the Turn triggers as well as all Game Effects; as long as the Game State can be repaired, there will be no severe Penalties for missed triggers and effects, although Warnings will be given out at the Judge’s discretion
8. Turtling is a strategy, but Stalling is cheating and will not be tolerated; if you feel that your opponent is Stalling, call a Judge over and he will overlook your game for Slow Play
9. Penalties for any Rules Violation range from Warnings to Disqualification (on a case by case basis)
10. Penalties for Slow Play may include loss of an action or loss of an entire turn
11. If you disagree with a Floor Judge ruling, you may appeal to the Head Judge, but the Head Judge’s ruling is final.
12. As spectators (players who are not in an active game), you may not talk to players during their Game about strategies or tactics. However, if you witness a game play error/violation, ask the players to stop their game and call a Floor Judge immediately and explain the violation. Do not say anything to the players about the violation. The Floor Judge will determine if any action should be taken.
13. Tie-Breakers in all events will be determined by standard Strength of Schedule for the 1st Tie-Breaker, then VPs for the next Tie-Breaker.
14. In the event of a tie at the end of a game, there is no Roll-Off; both players will receive a Game Loss
15. Although this is a high-level event, this should still be a fun event; don’t be a dink to your fellow clixer!