The Learning Curve – Examining Nested Actions – Adam Friedman

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Adam Friedman by Adam Friedman

Having explained the need to look at quality and quantity I am going to now examine some commonly-understood truths to show how they fit into this framework. It should come as no surprise to most players when I say this. Range is better than melee, Move and Attack is better than stationary attacking. While it MAY have been possible that range and move and attack superiority was simply a coincidence of figure design, I posit here that this is not so.

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