The Learning Curve – Problems With Action Economy – Adam Friedman

Adam Friedman by Adam Friedman

For the vast majority of my articles I tend to write about particular game mechanics and strategies and how to use them. While I will cover some team-building considerations that appear particularly relevant for Worlds this year in a roundabout sense, I want to use this article to talk about a more general concern that lies in current Heroclix game design. So I will start by asking a question I hope reaches design and makes them serious consider the issue:

Are costed actions supposed to be the focus of gameplay in Heroclix?

Please sign-in below or register above to view this content