Team Tactics – Chameleon Disguise Tips & Tricks (Updated) – Jay Solomon

Majestix - Team List

Jay Solomon by Jay Solomon

With Canadian Nationals, US Nationals, and World’s around the corner, and some more sets having been released, I figured it was time for another update on Chameleon’s disguise options. Previous articles are here and here.

  

JW063 Bizarro Joker

While Bizarro Joker doesn’t offer much in the way of offenses, he can be a decent play as tie-up, or to strategically heal up to change to another disguise on a specific click number.

  

DXF029B Thornn

While Thornn may not be the best possible disguise on her first click, she’s on this list for her mid-dial. With traited Shape Change and a potential +2 to the roll along with Super Senses, she’ll be difficult to hit, as well as being a threat with her Flurry and Blades/Claws/Fangs. It is worth noting that she will take up your prime slot, but she is worth considering if you aren’t already using that slot for another prime.

 

DXF044 Shatterstar

With Pandora’s Box about to rotate, characters will need to have or get Combat Reflexes and/or Energy Shield/Deflection naturally. Shatterstar is a rare example of top-dial 18-Defense with Combat Reflexes, making him effective tie-up. He also attacks well, with his ability to reroll his Blades/Claws/Fangs with an effect that is not Probability Control, meaning that the new rules will not affect the reroll. His swing is also good, with a 5-Movement Charge on top of traited Sidestep. His click 2 is also very good, with a 12-Attack and Flurry with Blades/Claws/Fangs and the reroll effect.

 

DXF049 Fenris

We’ve already seen this figure in action, and for good reason. Those stats are incredible for the points, as is the Enhancement on top of their offensive capabilities to help your other characters hit even harder.

 

DXF059A Hammer

In addition to his support abilities (Enhancement and the S.H.I.E.L.D. team ability), Hammer can have some ridiculous damage output, as he has been ruled to be able to combine his Ranged Combat Expert with his attack special power. If there are two adjacent opposing characters, he could theoretically deal 5 damage to each. As an option to switch into, that’s amazing, as opposed to playing him with the possibility of Bizarro Green Arrow making him useless.


DXF059B Wiz Kid

Wiz Kid’s ability to buff all of an adjacent character’s offense stats is useful, but his drawback is his wing symbol to prevent him from being carried (for the most part). A Sinister themed team with Chameleon, Overdrive will be able to carry him, dealing with this one negative.

  

DXF021B Slapstick

While his stats may not seem great, the ability to choose any movement power could be useful, such as Hypersonic Speed to be a cheap harasser, or a late game Flurry. His Outwit is also very useful under new rules, to say that Pulse Wave can’t be used, such as against Jakeem Thunder, or to can’t use Felix Faust’s yellow D20 power.
 

AVD054 Captain America

While under the new rules, Leadership can pull tokens off of any character with a shared keyword, this Captain America’s Leadership will still be useful without shared keyword, as he will not necessarily be played with shared keyword characters, such as when he is a Chameleon disguise. His Outwit and Perplex for 50 points is also good, as are his defenses and token removal trait, if you have healing on the team.